Today’s post looks at why morality choices don’t lead to interesting decisions on the player’s part, and how there is a better alternative.
Youtube Marketing – An Elegant Tool To Create A Relevant Channel List For A More Civilized Age – by Piotr Lipert
A 1.5 minute video is worth 2.7 million words. Youtubers need games to cover and developers need coverage. This digital mycorrhiza benefits both parties greatly. I’ll try to share both my experience and tools to help you find your own Youtube allies.
In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow engine and the lessons learned from its design, including designing randomness, the core loop and handling player feedback.
With an increasing number of game developers using a backend-as-a-service (BaaS) platform to implement the server components of their games, it’s important to select a platform that is designed around the needs of games.
Explains how to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic’s GitHub source depot.
While we are seeing a steady decline in the efficacy of virtual reality, which many technology pundits were lauding as the “future of gaming,” one medium of gaming is being almost-painfully overlooked: mobile gaming.
Tips for strengthening your creative process, and techniques to help you capture your creative ideas.
In this second part of the post about Hero’s Journey, I examine how Vogler’s Hero’s Journey structure is applied to Brothers: A Tale of Two Sons.
Woodsy Studio is switching from Gamemaker Studio to Unreal Engine 4, a decision brought about by a desire to move into 3d backgrounds, technical limitations, and a dash of contrarianism.
Hi! So, in the last post we learned how to create a scrollable list component, but we could only „hardcode” its elements. Today I’m gonna show you my proposal of a scrolled list implementation, that can be supplied by the elements list from the script.