I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.
To get into video games development, it is best to find your passion, focus on it, and learn the needed skills.
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 2
Mechanics in video games rarely have “action at a distance” – two objects in view affecting one another without somehow colliding. Yet this happens a lot in science – and in educational games!
Our goal today is to create a new enemy. Specifically, for practice, I want to create: A lower health, but faster unit and a higher health, but slower unit With these new enemies, we’ll have a more diverse and interesting experience in our game!
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android-specific peculiarities.
Historian Bob Whitaker talks with Maxime Durand, Ubisoft’s resident historian, about Assassin’s Creed: Origins. Topics include historical research, Ancient Egypt, and using games for education.
New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Name Change – by Jake Jollimore
Some new music from Mika, and an exciting update (for me at least) on the game’s first milestone!
Some of the highlights include the making of Rick & Morty’s VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2’s success.
The following is a condensed form of my master’s project, investigating early game levels/tutorials in video games to identify how to teach effectively. Analyzing participant response data to understand what affects player learning experiences.