Up to this point in this series, you have learned how to manipulate different entities and use the keyboard to move them around. In this part, you will learn how to use the game loop in Crafty to continuously check for various events and animate different entities. The game loop in Crafty is implemented in Crafty.timer.step, which […]
This week’s Video Game Deep Cuts include everything from A Night In The Woods’ cartoon realism to a history of Loom, and much more.
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this article aims to provide a better understanding of China’s gaming regulations and how to comply.
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures
Perceived value can be one of the most fractious topics in video games. So I’ve used my own Xbox One collection to take at closer look at how much actual value I wring out of the games that I buy.
Game influencers are always looking for new games. They have to entertain their public constantly, some of them make a new video every day. We’ll try to understand how to find influencers from Twitch & Youtube for any game.
Welcome to Dueling Devblogs, the blog where two good friends and game devs each make games as a way of discussing their outlooks on design philosophies. Gabe Prototypes for his game and comes up with a design. Wall jump to attack. Its god damn Mario
Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Cross promotions are unique in that they can do serious harm to your performance metrics if handled improperly. Preventing this requires a few special considerations. Following these 6 steps will ensure you’re able to maximize Internal Cross Promotion ROI
This blog will help you understand Content Aggregators or Global Subscription Networks, services they provide, interactions with local Subscription Stores, how to choose best partners, and how to generate incremental revenue from your mobile games.