SpriteKit is Apple’s 2D game engine—a rendering engine built on top of OpenGL. It was introduced with iOS 7, and each subsequent release has brought great additions to the framework. With the use of textured sprites, a built-in physics engine, and the very powerful SKAction class, you can very quickly build functional 2D games. SpriteKit has […]
A deep dive into some of the best old school arcades across the US. Perfect for anyone looking for destinations to reconnect with gamings heritage.
Here’s a simple and straightforward guide on how to cut together and post GIFs showing your game! I’ll use the GIFs we have produced for our game Lake Ridden as a case study to help you get started!
Read this article to learn several real-world techniques criminals use to infect gamers with malware and spyware.
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.
I wrote a late night ramble thing on — WAIT FOR IT — systems design! Kinda. Also ghostbusters and persona and MGS5 and Far Cry 2. Which have so much (nothing) in common.
An examination of the use of Rock Paper Scissors as a game mechanic, including the drawbacks of using it to determine outcomes against AI opponents.
Before the launch of the first installment of the game in 2013, Red Barrels was just another indie developing company from Quebec, Canada. However, when Outlast was finally released, the positive feedback from fans and critics launched the company into…
With the recent announcement of Microsoft planning on allowing gamers to refund games, I want to talk about the issue between developers and consumers.
Virtual Reality presents the opportunity to create entirely new worlds – ones which players themselves inhabit. An often overlooked consequence of this is the ability to recreate the player, down to how they feel. This sounds dramatic, but really is just achieving feature parity with most other forms of media. Any book read from a […]