Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls – by Jaimie Lynn Hensley
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.
Part 1 of all the research and design I did to get the monetization model into our game.
James Fuller (CEO of Storm Harted Academy) writes about how he’s creating a unique new language for a RPG.
Concluding our series about local multiplayer via WiFi, we are going to address the Android bug that prevents local hostname resolution, and we will see the aspects to consider when using directly IP addresses instead of host names.
Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.
At Unity, we are always looking for new ways to help our developers and provide them with the best tools possible. To that end, we are excited to announce that Anima2D, a popular skeletal animation software, will be available to the entire Unity developer community for free starting in January 2017! Along with this powerful […]
A few tips on making the most out of showcasing an indie game at a gaming event.
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
How to be a much more effective game designer.
&quot;Death in a Deathless System&quot;: Finding Solace through Empathic Interactivity within the Pokemon Series – by Timothi Ellim
An exploration of how the Pokemon series of video games creates a deathless system that enables individuals who have experienced permanent1 loss to find solace in an immortal virtual world through the emergent gameplay style of Nuzlocke.