Today’s post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!
Having a character that works within your game’s mechanics can act as a fun and accessible tutorial system. Our approach avoids the need for a skip button without wasting the player’s time.
Historian Bob Whitaker writes about his experience at GDC 17.
Article puts light on the problem of re-traversal in side quests design of the open-world Games.
Today’s college and university classrooms are home to the next generation of talent that is going to take the industry by storm. How will recruiters find this new Unity talent and snatch it up before anyone else gets a chance? Unity Connect, of course. Since launch, over 1100 companies from the games and VR/AR industries […]
As you becoming more involved with VR you will face more competition.
The Importance of Player Choice in Game Design
The major factor underlying the growth of the mobile game development industry is the surge in the availability of affordable mobile devices in India