Monthly Archives: July 2017
Introducing Unity to a whole new audience We recently had a fantastic showing at the VR in the Sky event in New York City. Part of VR Society’s suite of events, VR in the Sky was a 2-day event that brought together content and technology professionals for presentations and demonstrations around VR, AR, 360 and […]
Fire Emblem Heroes has been Nintendo’s most successful self-developed mobile game. But what makes it successful?
This article serves only one purpose, explain in a simple way on how our memory works and how it’s affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I’ll describe how I iterated towards something better for my local co-op language-learning action game.
In this essay Pieter Smal discusses the planes of vulnerability in id Software’s ultimate platformer.
Creating a successful subscription model for your video game takes careful consideration. Here are a few key factors to keep in mind.
Interview with Kellee Santiago, former CEO of Thatgamecompany, responsible for Journey, Flow and Flower. This interview serves as an appendix for “Game Development in Latin America
Industry of game developing are growing really fast, and new roles emerging all the time, now we are facing a new dedicated role appearing on market. Deidcated world designer! Who he is? What his job is? Whe we need him? Here is quick overview of it.