Author Archives: admin
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact.
Horizon Zero Dawn’s apocalypse, and the way it’s told to the player, isn’t just another video game setting. Here’s a look at how its staggered nature creates dynamic storytelling moments worth emulating.
Developing a game around second-to-second gameplay that evokes conflicting emotions is an effective way to hook and retain players for the long haul.
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight – who comes out on top?
Flinthook got a lot right, especially its gameplay trailer. Here’s 5 Flinthook trailer takeaways — for devs making their own trailer.
Plug and Play is a game that has been covered by big YouTubers but rarely does anyone discuss the meaning behind the imagery in this interactive film. I discuss whether this game is pretentious or if it has meaning for its audience.
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Interviewing Luis Peralta from the Missing Translation team: Inventing a language for a game that isnt missing translation; gender and ethnicity – by Artem Nedrya
My interview with Luis Díaz Peralta of Alpixel Games about a game that isn’t missing translation, inventing an alien language, gender, and ethnicity
In this article, game designer Sande Chen reflects on the relationship between metrics and game design.
We at Unity absolutely love seeing the wide breadth of VR/AR projects students are creating at universities — these experiences often reflect a sense of innovation pushing forward storytelling and interaction within virtual reality and augmented reality experiences. On May 12th we had the opportunity to host nine graduate students from Carnegie Mellon University Entertainment […]