DO YOU TAKE CRITICISM WELL, OR ARE YOU DESTINED TO BE THE NEXT INTERNET MEME? HERE’S WHAT TO DO, AND WHAT TO AVOID, WHEN DEALING WITH DEVELOPMENT PROBLEMS AND UNRULY PLAYERS.
Sharing our experiences as an early stage VR developer that was lucky enough to have our first VR game featured as a HTC Vive release title, and the challenges and controversy we faced along the way.
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here’s what I tell them.
One of the new features in Unity 2017.2 is linear rendering with WebGL 2.0. With linear rendering, you’re sure that the inputs, the outputs and the computation are in the correct color space. The brightness of the final image will go linearly with the amount of light in the scene. That means more consistent lighting […]
PLAYERUNKNOWN’S BATTLEGROUNDS HAS RECEIVED WIDESPREAD SUCCESS, IN PART DUE TO ITS STELLAR MARKETING CAMPAIGN, WHICH WE WILL ANALYZE IN THIS ARTICLE.
A quick overview of building a system to support saved game files in Unity for games requiring level persistence. Explores unique ID creation and management, data storage, and serialization.
Today’s post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.
the story in detail of how this year, I heard of the diversity program to attend Train Jam event in Chicago, from a fellow game dev friend who encouraged me to give it a try. I was selected. Visa was not granted from Casablanca embassy unfortunately.
Exploring how the time mechanics of Silicon Void, a turn based RPG in early development closely based on the combat system of Chrono Cross, are tweaked to encourage players to plan ahead.
As games grow more complex and more popular, and as the first generations of casual gamers reach adulthood and beyond, the video game medium has the unique opportunity to gain recognition as a serious social tool.